IA Summit 2008: User-Centred Design Is Dead?

April 15th, 2008     by Mia Northrop    
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IA Summit logoJared Spool, the IA Summit 2008 keynote speaker, posited the idea that UCD was an out-dated methodology that should be retired by the UX community. Why? According to Spool , in the last 30 years, there has not been one website or other digital innovation that can point back to UCD as the defining factor for its success. He floated the idea that design dogma, methodology and formal process were inferior to a well understood shared vision, frequent user feedback and a robust tool box of design tricks & techniques.

Research conducted by User Interface Engineering revealed that successful design teams were those whose members could:

  • Articulate the five to ten year vision of the product that was consistent with other team member
  • Watch users with their or another product for at least 2 hours every six weeks
  • Be embraced by and comfortable in a culture that rewarded major design failures
  • Collect design tools, techniques and tricks and use them according to the design problem at hand instead of following a set methodology or process.

In fact, the UIE researchers found that design teams who tried to adhere to a set methodology and loyally followed a process often struggled and tended to blame the methodology for the failure of the design effort. ‘Finding a new methodology’ was often cited as a possible way of addressing this problem.

Spool placed heavy emphasis on the culture of the firm, suggesting that those firms that celebrated failures were most likely to see real innovation and impactful insights from research, betas and frequent ‘tweak, release & watch’ cycles.

He suggested a preference for ‘informed design’: design informed by a vision, research feedback and tricks & techniques.

Responses from the summit attendees were mixed:

  • Some practitioners questioned Spool’s claim that UCD has no resultant success stories. They felt there was a body of evidence, even if anecdotal, which demonstrated UCD techniques that had enabled substantial product or site improvements, user acceptance and business.
  • Others were relieved to hear this support for throwing away the formality of methodology and process because in their experience these ‘rules’ were never followed anyway. There was never enough time, expertise or need to take every step of the proscribed design journey.
  • Many wondered whether UCD was being sandwiched into his recommendation for frequent user feedback. Wasn’t this just UCD in disguise?
  • A few wondered whether a researcher, who did not practice user experience design, was qualified to state what really worked and what didn’t. Can a restaurant reviewer really know the steps a chef should follow to create the perfect dish?

So how do you design? Is there a recipe you follow where the end product turns out a little different each time? Are your techniques repeatable or are you making things up as you go along, reinventing the wheel regularly? Does a methodology guarantee a certain level of quality? Or is quality more likely to be generated from a shared long term vision as Spool suggests?

I’ve always worked in firms where there is a desire to understand and hear from users. There has also been the flexibility to decide which techniques, activities and steps will need to be followed for this particular project, client or business problem. Vision can be supplied by the passionate client or by a project team member, but how often is it missing entirely?

The need for a shared long term vision to rally team members and act as litmus for all sorts of design decisions was a powerful observation for me.

Perhaps the UX community can move from seeing vision as a ‘nice to have’ to stipulating it as a deliverable for every design initiative.

Here’s the presentation:



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  1. 3 Responses to “IA Summit 2008: User-Centred Design Is Dead?”

  2. By Gary Barber on Apr 18, 2008 | Reply

    Jared\’s comments are interesting.

    I feel that in someways people are forgetting what a methodology is in the first place.

    It should be a series of tools and techniques to help achieve the the desired outcome.

    Now depending on the project you may use some or all (rarely I must say) of the components. A methodology should be very flexible allowing techniques and tools to be promoted or retired as required. It should also allow for the use of later techniques and the realisation of if the techniques don\’t work for a client or team, then move on an jettison them.

    Methodology such as UCD always strike me as a little unrealistic in many of it\’s theoretical aspects.

  3. By Michael Zuschlag on Apr 18, 2008 | Reply

    Hard to tell from just the slides, but I too am puzzled by what Spool is talking about. What dogma? How is watching users to inform design _not_ UCD? Isn’t rewarding design failures really about conducting iterative design? The idea of vision is something new to UCD, but it fits very well with it, if you follow UCD’s traditional scientific metaphor. It sounds to me like UIE’s research shows the UCD is working very well indeed. Maybe it’s fashionable for old gurus to pretend to attack convention, as Don Norman has done too with so-called Activity-Centered Design.

  4. By Jared bon on Apr 20, 2008 | Reply

    The desire to listen and understand users is an interesting paradigm in companies.
    If you see a company as a person then this desire to understand others is very human, it is the desire to be validated, accepted and more importantly for companies to feel relevant and wanted.
    In organisations this validation process is most often then not, sort after by the marketing and branding arm of the organisation, they more then anyone else realise how fickle customers are, the market is for ever shifting, trends come and go, and societies attitudes and moods change constantly. Technology is also constantly changing, hardware and software capabilities increase almost exponentially all the time, and this too influences social trends and behaviour.
    Society’s views and understanding of world around them are for ever changing.
    A companies success is never permanent it is only ever fleeting, success comes with the realisation that you have succeeded in only understanding the here and now, with success comes the other realisation that the here and now has just past and that users have moved on and your organisation is on the brink of being irrelevant and extinct.
    The process and methodologies that you used in the past that resonated so well with your target market are now as useful as that old type writer.
    Processes like everything else are only temporary; no one washes their close by hands if they have access to a washing machine, that process is all but dead.
    Design is process of creation, which doesn\’t have any boundaries, a true design process is iterative, chaotic, and is evolved by the designer as their skills and understanding of the world around them grows. As designers we are trained to think laterally, but to confine ourselves to one process or one methodology or one ideology, whilst being honourable, isn\’t really being true to your true nature, and does not resonate either with world we live in, by restricting yourself to a single methodology, process and/or ideology you place yourself out of sync with the world, with society and with your customers, and de harmonise yourself with the changes that occur all around you.

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